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About VEX 3
How it plays
Movement is super responsive, so tiny inputs matter. Use WASD or arrows to run and jump, tap Down to slide under low ceilings, and hug walls to chain quick wall-jumps. Tag every checkpoint flag you see (trust me), because later Acts stitch together moving platforms, pop-up spikes, and timed blades that punish sloppy rhythm.
What makes it different
Each Act adds a new trick—bait platforms that fake you out, delayed traps that trigger on your second step, and boosters that fling you into danger if you’re greedy. There’s a timer for speed freaks, plus trophies and hidden stars for clean runs and low-death clears. When you’re feeling brave, the challenge stages say “no safety nets” and mean it.
Tips from a fellow grinder
Count cycles. Watch a blade’s full sweep once, then go on beat two.
Slide early. Enter slides before the hazard, not on top of it—you’ll carry speed into the next jump.
Short hops win. Feather jumps to thread tight gaps instead of full-sending.
Checkpoint greed is good. Even if it costs a second, slap that flag.
Why it’s worth your thumbs
Levels are tuned for flow—once you learn the rhythm, you can string moves into a clean line that feels ridiculously good. Deaths reset fast, so it’s always “one more try” until you realize you’ve been speedrunning Act 6 for half an hour.
Related runs to keep the momentum:
• Vex 4 — sharper hazard mixes and fresh movement puzzles.
• Vex 5 — nastier timing chains for serious execution practice.
Ready to route those perfect lines in Vex 3? Jump in on Classroom Games.
VEX 3 is free to play on Classroom Center G. It loads fast, runs in your browser and works on school Chromebooks — perfect for a quick 5–10 minute break.
How to play
WASD or ARROWS for playing.


































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