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About GETTING OVER IT
How it plays
You move only with your mouse or trackpad. Plant the hammer head, pull, and launch yourself onto pipes, chairs, roofs—anything that’ll hold. The movement is super analog, so tiny hand motions matter more than spamming big circles. There’s even a narrator (Bennett Foddy) dropping quotes about patience and failure while you cope—sometimes comforting, sometimes “bro please.”
What to expect
The map is basically a highlight reel of traps. Early on, “Devil’s Chimney” teaches careful placements; later, “Orange Hell” punishes greedy swings. You’ll learn techniques like soft plants (set the hammer down before pushing), pogo hops (tap and bounce for height), and slide control (light, steady drags instead of panic yanks). It’s not about strength; it’s about clean angles.
Tips that saved my sanity
Dial your sensitivity. Too high and you launch to Brazil; too low and you can’t clear gaps.
Look ahead, not down. Aim your hammer for the next hook point before you jump.
Commit or reset. Half-send jumps cause weird spins—either go for it or settle and re-plant.
Breathe after falls. Tilt makes you sloppy. Take five seconds, then climb it back.
Why it rules
When you chain a perfect grab → vault → pogo → perch, it feels like landing a skate trick. There’s zero fluff: just you, physics, and stubbornness. It’s tough, but fair enough that every comeback feels earned.
Two related climbs when you want more pain (the good kind):
• Only Up — 3D vertical parkour where one slip equals a long ride down.
• Climb Over It — same “hammer brain” energy with new obstacles to master.
GETTING OVER IT is free to play on Classroom Center G. It loads fast, runs in your browser and works on school Chromebooks — perfect for a quick 5–10 minute break.
How to play
Game is played with mouse.


































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